
This includes not only camera, but also frame range. In this example each of the takes from the list (Chair_1/2/3) have different render settings. If your scene contains render settings combined with different takes, our system will automatically add them to the render. Our plugin automatically reads takes lists and cameras connected to them, so if your scene was already prepared well before uploading it, you don't need to change any of those settings. To do that, just click on the selected Camera in the takes table. Also, it allows you to check and change cameras connected to the takes. Takes mode will display all renderable takes from your scene. All renderable takes, cameras and render range are listed here. Web Manager job submission window for “Takes” mode. Everything is read and set automatically so you don't need to split your scene to use per-render presets. Takes can be rendered using one render settings, or with an individual render setup for each take/group of takes. Our plugin automatically checks for takes usage and starts in the Takes tab selected.

Please note that if you are using the takes system, you should not render a scene from camera mode and vice versa! If your project contains any usage of takes - the plugin UI will start in the secondary Takes tab. That means, if your scene does not contain any of the takes system, the Takes tab will stay hidden, and the only option available will be the Camera mode.

Our main Cinema 4D plugin window - on the left Camera mode / on the right Takes modeĭepending on your scene setup, the plugin UI will start with the Camera or Takes tab. If you are not sure about the GI setup, please contact our support to get assistance. For V-Ray and Corona GI settings, please keep in mind that those setups should be prepared for rendering on multiple machines.For Arnold rendering, please contact us via our live chat to learn about licensing or read more here Redshift, ProRender, V-Ray and Corona are fully supported and are all inclusive. External render engines like Redshift, ProRender, V-Ray, Corona and Arnold are also supported.You can render scenes with render settings for all your takes package, or with individual render settings for each take. Takes system - it is fully supported on our farm.To render the frames to video, you can use our dedicated “convert to video” feature which will take all the frames you rendered on the farm and merge them into a desired video output. Please keep in mind that we are rendering to frames - not animations - so any kind of animated formats like. Output - it should be set the same way as when rendering on your local machine.Otherwise, please turn off any cache “saving” options - including “auto save” switches in all GI caching modes.

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Also the scene should be free of missing assets when submitting to the render farm. Ideal situation is to have all assets in a folder next to the scene (default C4D folder \tex\) and linked in Texture Manager to that path. All assets should have correct links in C4D’s Texture Manager.Open your scene in Cinema 4D and prepare it for rendering on the render farm.
